In setting up to test UE4 on the 2010, I found that even at the lowest quality settings, we are looking at having to get PCs to practically work. We both have done our development till now on Mac Pros, a 2010 and a 2012, lots of memory, multiple Xeons, latest OS (10.10). Before totally jumping ship, we wanted to check it out to make sure we could produce the same level of game we have been working on for Mac, Windows and Linux (no interest in IOS or Android). As a result, the cost is favorable and the necessary features are integrated. We decided to check out UE4 and were very impressed that it has built in, everything that we would normally have to purchase from 3rd Parties with Unity. My son and I have been using Unity for quite sometime developing a game series.
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